Knightmare celebrates his 5th anniversary as a member of CipSoft. We would like to thank him for being one of our longest-serving staff members. To mark the special occasion he has agreed to share some thoughts with us.
Online PR News – 10-August-2009 – – Knightmare celebrates his 5th anniversary as a member of CipSoft. We would like to thank him for being one of our longest-serving staff members. To mark the special occasion he has agreed to share some thoughts with us.
Being around for a while
From the first shaky university server to 74 stable servers and a mobile version, from a student project run by volunteers to a successful game company it has been a long and adventurous trip indeed. Things have changed, the content has grown and I had the privilege to be part of it. It is indeed a very special feeling when you can see your ideas coming to life. Of course, you often have doubts about how things will work out and be accepted. Often you will be surprised how your ideas are interpreted or used, but all in all that is one of the fun parts in creating content.
And we have created lots of content over the years.
When I discovered Tibia as a player there was little more around than Thais and the lighthouse. There were no vocations and the hardest monster was the cyclops. When you died, you were reset to level 1. As there were only few monsters around and Tibia had a very tough levelling system, players felt like high levels when they had gained level 8 or 9. I started by giving constructive input on game features and later sometimes supplied a bunch of NPCs for Thais, along with new texts for old NPCs.
When some trusted players were given the opportunity to expand selected parts of the game world, I as well as several others stepped in. Only a few had the patience and diligence to actually submit suitable work and over the course of time I volunteered for more and more areas that were added one by one. My submissions sometimes were too ambitious and therefore it took one of my oldest creations, the Pits of Inferno, several years to be properly added into the game. At some point along the road I turned my hobby into my profession and I was officially hired by the newly founded company CipSoft. Over the years, I left my fingerprints almost everywhere in Tibia. There are countless stories to be told about all the things that had happened along the way, but those stories are to be told another day.
One thing is important though. Despite all the dungeons, monsters, quests and NPCs we added, it is still the players who actually make the game work. If it were not for you, none of us would be here and we would have never had the chance to share our ideas and visions with anyone. It is your dedication to the game that has made all this possible and given me a chance I could only dream of. Because of this there is one thing I would like to tell all of you players that are out there in Tibia: Thank you!