CyberArts Licensing Releases Online Multiplayer Backgammon Software
02/11/2010

Standard-setting Game Features Single Match, Tournament and Chouette Play.

Online PR News – 11-February-2010 – – San Francisco (6 July, 2009) – Software developer CyberArts Licensing, creator of the Foundation gaming software platform, announced today the release of CyberArts Backgammon. The software will be licensed to online gaming operators worldwide who want to develop online backgammon businesses for cash play, or free play supported by advertising or subscription revenue.

CyberArts Chairman Ken Arnold, a tournament-level backgammon player who created the first graphical online backgammon service in 1995 under the GamesGrid brand name, said “Foundation Backgammon has been a labor of love for me and the company. We’re pleased and proud to offer the most advanced online backgammon in existence, designed to set the bar to a new, higher standard. Backgammon players all over the world will now be able to play true multi-player chouettes with individual cubes. Chouette is the most popular and most social form of backgammon in real life, and avid players have been asking for an online chouette for years.”

CyberArts’ Backgammon features scheduled and sit-and-go tournaments, and several different game variations including nackgammon and hypergammon. Most notably, CyberArts Backgammon is the first and only online system that supports Chouette play, allowing multiple players/bettors to actively participate in a single game on a single board.

Players can choose to play single matches, either against another human opponent or against software “bots,” or to play in tournaments. Tournaments can be constructed to include many levels or brackets, and league scoring and reporting is updated automatically as each game is finished.

For players who prefer a single-player game with the computer as the opponent, CyberArts Backgammon differs markedly from bots playing checkers and chess. Instead of relying on brute-force searches, the software incorporates a model brain—an artificial neural network—allowing the program to learn the game from scratch. The robots exist in several incarnations, set to play at different levels of experience and provide a useful way for players to improve their skill.

The software is available for license immediately, and the names of licensed operators will be announced by CyberArts over the next few weeks.